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Tetris Didn't Triumph at The Game Awards — An Additional Classification Could Fix That

Whenever a significant prize-giving event approaches, there’s always an outcry for introducing additional classifications to acknowledge underappreciated efforts and fill the hearts of followers with niche passions.

A fellow writer previously argued supporting a scary games classification. That would rule. Equally deserving are strategy board titles, this being a passionate advocate's mission. Yet I need to apologize in advance for pushing forward since similar to single-minded supporters, I possess a compelling case backing this proposal is the most urgent above others. This is the request: We need an award type for logic-based games.

Organizing Gaming Categories

Organizing artistic expressions defies precise measurement; it remains highly personal, and typically generate discussions and end in fuzzy definitions. There’s a reason cinema institutions don’t do it. Yet it remains an unavoidable compromise in the world of video games, which are so diverse it's challenging to consider them one unified medium.

To recognize the complete range of achievement in video games to gain proper attention, and for games of all stripes to compete fairly, specific award classifications remain vital.

Existing Game Classification System

The major gaming awards presently include classifications covering Action, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Collectively, these award types successfully include numerous genres, and you can find room for most games within them.

Different situation exists for puzzle games. No suitable classification appears for their placement. Examine these examples from recent excellent titles, showing diverse approaches: structural challenges from a specific release, fast-paced pattern recognition in a different title, thought-provoking social scenarios of a third title. Where could they possibly go among existing types? Nowhere, that’s where.

The Representation Problem

Numerous examples exist excellent brain-teasers released every year that have no home in entertainment awards, unless they happen to qualify award groups including Mobile Game, Virtual reality experiences, or the intensely contested Indie races.

  • An iconic brain-teaser wasn’t nominated for anything that year
  • Another imaginative release received no nominations in 2019
  • Popular arranging title received no acknowledgment in 2021
  • Limited numbers of logic titles managed to sneak into small studio or handheld classifications

Value of Brain-Teasers

Frequently they represent modest productions, but the art in brain-teasers carries substantial weight. Famous handheld logic titles rank among most popular titles in the world maintaining this status for over a decade.

The famous puzzle experience rivals popular creative games for the title of highest-selling title ever; it also contends for top gaming experience. Brain-teasers form essential building blocks within interactive entertainment, and engaging with almost every other genre.

Proposal and Rationale

Brain-teasers wouldn't encounter such difficulty. You could fill five nominees with fascinating, diverse, deserving games annually without trouble — actually, with challenge, because you’d have to leave so many good games out.

To emphasize again, these include experiences lacking appropriate categories at major gaming awards. Brain-teaser creators operate at the hard edge of video game design, creating some of the purest expressions within interactive entertainment. Just like movie stunt professionals, they warrant appreciation. We shouldn't delay 35 years.

About the author

Christopher Robinson

Maya is a tech journalist and entrepreneur with over a decade of experience covering digital innovations and startup culture.

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